

#ifndef __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__
#define __C_WATER_SURFACE_SCENE_NODE_H_INCLUDED__

#include "CMeshSceneNode.h"

namespace irr
{
    namespace scene
    {

        class CWaterSurfaceSceneNode : public CMeshSceneNode
        {
        public:

            //! constructor
            CWaterSurfaceSceneNode(f32 waveHeight, f32 waveSpeed, f32 waveLength, 
                IMesh* mesh, ISceneNode* parent, ISceneManager* mgr,	s32 id,
                const core::vector3df& position = core::vector3df(0,0,0),
                const core::vector3df& rotation = core::vector3df(0,0,0),
                const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));

            //! destructor
            virtual ~CWaterSurfaceSceneNode();

            //! frame
            virtual void OnPreRender();

            //! Returns type of the scene node
            virtual ESCENE_NODE_TYPE getType() { return ESNT_WATER_SURFACE; }

        private:

            void animateWaterSurface();
            f32 WaveLength;
            f32 WaveSpeed;
            f32 WaveHeight;
            IMesh* OriginalMesh;
        };

    } // end namespace scene
} // end namespace irr

#endif

